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SAES:RPG

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Suggestions / Changes - In Review

This category contains suggestions or changes that are currently being discussed internally.

  1. Started by General,

    My suggestion is for house fires to appear every certain time, maybe like every 10 mins or every 30 mins And firefighters/SAFD would be able to extinguish them with their firetrucks slower than with cars Money gained could be 15k instead of 5k

    • 0 replies
    • 525 views
  2. What about transferring money from one bank account to another one via phone?

    • 5 replies
    • 658 views
  3. Recently, I've recruited two of my IRL friends to SAES, and I've discovered that explaining the entire server/gameplay takes time. Sure, they can use f1 to read about the server, but who wants to read it? Even well-known games (League of Legends/World of Warcraft ect...) have a tutorial/teaching scene when you join the game for the first time; my suggestion is to at least make a clear practice tutorial for new players, at least as a criminal, a cop, and a trucker, on how to buy a car, how to get weapons, and so on, so that those who join the server for the first time may stick around and not get bored because they did not, I'm confident that more people will ultimately jo…

    • 18 replies
    • 1.6k views
  4. Started by General,

    My suggestion is almost self-explanatory, basically, cars would be able to get dirty after not being washed in a while, and if they get dirt users could go to any car washing station to pay $50 or $500 for their cars to be washed ~[Examples:]~(orange) Clean car [s=][/s] Dirty car [s=][/s] Washing Station [s=][/s] [s=][/s]

    • 5 replies
    • 777 views
  5. Started by MarksMan,

    Hello guys, as some of you know, I'm working in Freight Company and I've seen how the things in Warehouse works. So here is my suggestion/idea: Loading Trucks as Warehouse Worker Job, it gonna be more for Official groups since there is team work between Trucker and Warehouse worker like in GXT. So the Trucker has Job to take empty Trailer and move it to the Warehouse, he has to park it on the Ramp (like on the Pictures) and the Warehouse Worker can load the Truck. The Forklift works, you can take those boxes and load them on the DFT. So payment? The Trucker will be paid depends on how many boxes he delivered, like 3k per Box, max. 15 Boxes to another Warehouse? So it …

      • Like
    • 55 replies
    • 3.7k views
  6. I would love to suggest a highway that leads to the custom racing track and some modifications to it . The racing track should have some speakers which plays music when raceses are going on . There should be race events in the track in moring and night races so both day and night . A fule station near the pitstop A big display where players who are watching the races can watch through the big screen . 5 sitting places should be accseseable for non racing palyers . For night raceses there should be night stret lamps . Just like race flags there should be races in the track but not every time . a big time gap like every race after 1 hour . 8 .Players can be mecanic in …

    • 0 replies
    • 627 views
  7. Started by Weppo,

    Back in the days the toll booths were something unique to SAES. You stop in front of the barriers. Pay your toll and move along. Or if you are living the dangerous life. You'd ram through them full speed and get an increased wanted level. These locations also gave an unique location for people who actually did like to RP. As more experienced cops liked to "operate" the booths and talk with drivers about passing the boarders. For as far as I have been informed the toll booths got removed and readded before. This is due to people camping the toll booths as you had to slow down if you wanted to pay your taxes like a good citizen does. Which I agree that LS - LV hi…

    • 10 replies
    • 1.2k views
  8. Started by Weppo,

    Are you like many others playing too much SAES? Or too much games in general? Or do you experience massive headages after all the reports you are receiving? :crank: Then the electric vehicle is the awnser for you! The electric car can be a solution to all your headages! No more loud car engine sounds! Fast acceleration! Free toll passage! and lower prices by using electricity rather then fuel! Not to mention a better environment! ((In all seriousness, I think electric vehicles can be a great benefit to not only give players new possible vehicles, but they can also be a benefit to the racing scene as they can have different stats. Not to mention they can be really good l…

    • 0 replies
    • 521 views
  9. Started by musky,

    The deathmatch map is cool, but it should have some new stuff to be more ''functional'', as the player dont have any spawn or respawn inside the map, the most time i try to play it with guys they take a LOT of time, now thinking about the features... Adding CT and TR spawn points in their respective original spawns -Adding an snack machine to sell health, plus an pit somewhere far in the map corners (maybe more than 1 pit) for ppl to suicide) -(i consider it optionally) an armor selling machine, and with this removing the exit markers, so people cant use the armor out the DM Adding floating guns to take (Colt 45 akimbo, tec9/uzi akimbo, desert, m4/ak, Sniper) or adding …

    • 8 replies
    • 883 views
  10. Disable wanted level penalty when players jump down onto your ambulance - I had plenty of moments, where a player jumps towards my ambulance and I receive two wanted levels as a penalty from him doing so. It would be great if that penalty could be disabled for medic class.

  11. Started by Laza,

    Hi there, since I've been leading SAFD, I came on extremly good idea, just to see if that could be possible, would make it more interesting, so far people would have more interest, especially when there is something new. I would suggest making a helicopter with water, so there around SA map would be missions which each member could complete, such like a job. For example, once you enter in a raindance (default mod) - you should receive an notification up there: "House at Santa Maria (Los Santos) is on fire, all available SAFD units respond", then an available SAFD member could pick up raindance, head to the water, fill up the tank, and extinguish the house, for that coul…

    • 3 replies
    • 787 views
  12. Hello, I'd like to make a suggestion today in regards to vehicle respawns. Lately, I've been trying to RP more and almost every time, we are interrupted by car respawns. Sometimes, we don't notice it and our vehicle de-spawns leaving us stranded.. or if we're pulling a vehicle over as a cop and the driver stays in while the passenger cop RPs with the criminals then 8/10 we either have to stop for the respawn and let the criminal get in his vehicle or now our RP is broken because we have to give this dirty guy a ride to a disk or an arrest when that wasn't our intention to begin with. Anyway.. this was just a quick rant. The suggestion is: Being able to mark a car as immu…

    • 22 replies
    • 1.6k views
  13. This is an old idea of mine which I had scripted around a year ago for my group, Outbreak Organization. Later on, as I showed it to other people such as gang HQs, they found it interesting hence I decided to make a poll about it on forums. It's basically an idea of having a marker as a level reward for, let's say level 4+ gangs, in their bases, which is restricted only to their spawns and lets them change their weapons to one another in the same type. For example for squads, if your spawn has 300 Shotguns but you wish to raid a bank robbery with Combat Shotgun, instead of dropping them and taking CS out from your storage or buying from an ammunation you simply walk into…

    • 14 replies
    • 1.4k views
  14. Besides banks, what if SAES had their own (robbable) Federal mint? To give you a picture of it, imagine a high security facility where gov stores gold/cash. Heists can be made with high reward, but with extremly high risk and takes alot of manpower and skill to pull it off. Similiar to GTA V. Luckily SA already have a Federal mint (SF), but needs some mapping and scripting. Rules, cooldowns and difficulity can be discussed if this idea is liked. Im a mapper and could map such a depot with ease. As a sub-idea, value transports similiar to VIP transport could be made to/from banks to mint where cops protect, criminals hi-jack it. A little spice to our criminal world b…

    • 35 replies
    • 2.3k views
  15. An ingame scoreboard which counts arrests depending on the spawn used. To simplify it: SWAT member makes an arrest while spawned SWAT Officer, 1 point is added to SWAT on the scoreboard. This is likely to encourage competition between squads as well as increase activity in general. You wouldn't want to see that your squad as a whole made 5 arrests in a month time! Additionally the scoreboard can be made visible only to players using a police spawn. Naturally something similar could be done for gangs, however this specific suggestion targets squads.

    • 11 replies
    • 1.1k views
  16. Started by MarksMan,

    Idk if this one was suggested before but would be nice if we can rent a car ex. You go to Shop pay money ( 50$/min), choose what kind of car and then after the payment your car disappears. None can take your car also it's locked only for you and you can't mod that car. I wanted to spawn a Elegy to drift but I have only one which is modded, there are guys who need it maybe for a RP few Sultans in same color, Bus or Truck whatever.

    • 20 replies
    • 1.9k views
  17. Shameless plug from an older idea When a player spawns Arms/Drugs Dealer ( Including Officials gangs with the ability to use /sell) and gets in a vehicle a marker will appear in the city he is in. This marker once reached will grant you a wanted level in addition to a small money reward for around <2k. When a marker is reached a new one appears and so the story restarts. Since House robberies / Store robberies came along this became a forgotten mechanic of the game and is hardly used in a persons daily gameplay. To improve these 'delivery' runs I suggest creating a new way of how these deliveries are handled. In large lines it will go as follow: Player loads up hi…

    • 7 replies
    • 1.4k views
  18. Guest
    Started by Guest,

    Hello everyone! I have just been thinking about it and thought it might be a small but great addition to the server.- A daily login reward system ingame. Whether it'd be a 7 day one or 31 day one, that's to discuss but the rewards would be rather small, not economy breaking and maybe fun? It could consist of one rocket launcher shot as a reward for logging in constantly for 31 days for example, or of a jetpack or something else. Next 10 /ads free! Or ammunition for various weapons! I'm not sure if it's welcomed so I'll just throw in a poll and let you guys vote on whether you think it'd be cool or not so cool to have!

    • 9 replies
    • 1k views
  19. Started by Filex,

    Well i think that some spawns in SAES:rpg should get a script and make it an income of money in addition to change the SAES gameplay that is becoming boring because of the daily repetition As following i have an idea for Carjacker spawn script : We have a different type of cars occupation methods the carjacker will be able to get access to the public SAES car, locked cars He wont be able to steal the cars occupied with this method When a carjacker use the enter key (F or enter button default). he will get a gui window simillar to themechanic window but with some changes about his descision Indeed he will get a task to do (i have no idea about what to put) maybe p…

    • 69 replies
    • 4.5k views
  20. Hello all, I'm going to keep this short, sweet and straight to the point. There is a lot of issues with the heat-seeking system on SAES when you are dogfighting. To sum down the issue, watch the following video: https://streamable.com/f55wk As you can see on the above video, there's a clear lock on the opposing hydra, however, the missiles aren't heat-seeking whatsoever. This has been an issue for many years, and it was sadly never given attention; people just ignored it. There's a lot of servers that has reworked the system (don't ask me how), which improves the system by a large margin, to limit the number of bugs (such as the one above) to occur when you're dogfigh…

    • 16 replies
    • 1.7k views
  21. Started by Bartman,

    as we all know the mission to get sooo much money (30k) is just to develier vip to some location. what i do sometimes if i get the vip, is driving arround & getting random crimes behind me + random pigs = DM fest for both sides, its fun, but to many people mad at me because they dont get theyr 30k the suggestion: -making a timer for both sides 5-10mins, means aslong any crime is holding vip, the timer is counting till the end (lets say 10mins) & after timer is end, the crimes arround gets money. same goes for copside. means ofc if timer is at ~3.25, and any cop gets vip, the coptimer starts count, and when another crime gets vip back in hands, the timer is count…

    • 24 replies
    • 1.6k views
  22. Started by 007,

    Hey there erbody. So I had this small but great idea that would make our lifes so much easier. Its about the texts in our g/s/c panels. Could be used for all kinds of stuff but mainly to fix your eyes on the important notes and then follow the description to that important message title. To understand this better, he's an image how it COULD look like (Current vs New)

    • 3 replies
    • 798 views
  23. Started by Petrow,

    Hello, I would like to suggest this idea because I find it quite funny for the addicted gamblers inside SAES. I think that would be a very interesting idea especially for them. Here is a link on how it looks like in San Andreas offline mode. https://www.youtube.com/watch?v=6thxHP9ODXI

    • 3 replies
    • 630 views

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