Suggestions / Changes - Requires Community Feedback
This category contains suggestions or changes that are currently need further feedback.
16 topics in this forum
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Due to the amount of times that roadblocks are being used by the crim side it would be fair for the cop side to be added two more spiketraps (stingers) for a total of 4 spiketraps 3 more indestructible barriers for a total of 4 barriers and a new command barrier2 for squads and PC only, 3 indestructible imy_track_barrier objects with same script as /barrier https://dev.prineside.com/en/gtasa_samp_model_id/model/3091-imy_track_barrier/
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- 3 replies
- 768 views
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It's more a QOL thing but when you are flying for example most of the trees don't load. Some of them already have LOD's but not even close to half to my knowledge. It would be nice to have LOD trees so we can experience the San Andreas landscape better and overall make the game prettier. During the winter with the increased view distance or even in the extreme cases of there being no view distance this would make the gameplay experience way better. I have seen mods which use this, but to my knowledge this isn't for MTA but for either singleplayer or SAMP? (PM me if it is possible, would love to try if I knew how) it would be great if SAES could imploment this here …
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- 9 replies
- 1.5k views
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This cop team update is an attempt to raise up activity, the suggestions are spawns that are useful to the cop side and therefore should be theoretically constantly used. All the spawns should be public, with their own arrest requirements. Additions Tactical Response Unit for every Police Department (M4, Sniper, shotgun, taser, flashbang, nightstick) Tactical Medic Unit (M4, sniper, spaz 12, taser, flashbang, medic kit) Police Medic (medic kit, taser, Deagle, etc) Deputy Sheriff (same weps sheriff has, except sniper, and less ammo) Sheriff Tactical Response Unit (M4, sniper, shotgun, taser, flashbang, nightstick) Skins will …
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- 4 replies
- 987 views
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I think it would be way better if we could ALT-GR to lock our vehicle + /lock and lock your vehicle while not being inside (only like X meters distance) I don't know if anyone suggested this yet <- remove topic if so
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- 3 replies
- 939 views
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Hello everyone, I hope you all doing fine, so I would like to suggest enabling GRs (organisations robberies) under no restrictions during the power hour that means we will be able to GR during the power hour no matter if the victim gang have enough members ingame, have enough money or there is a BR ongoing i'm also suggesting reducing the stolen amount to 100-200k so that no one complains this will allow everyone to try the gameplay and maybe change their mind and finally decide to be part of it
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- 1 reply
- 610 views
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Referring to I added poll in consideration of the website's updates.
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- 3 replies
- 777 views
- 1 follower
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Suggesting the feature to save weapons of any kind with the same working method, and system of the H disk, but in trunk storage, no size limitations as it would be like H. By H's same system I mean F.E, not saving your team-only equipment in the storage. *Equipment would be saved upon respawn.
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- 1 reply
- 532 views
- 1 follower
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Hi all, how do you like the idea of adding time to test the car during its sale What I mean when you put a car for sale was also the opportunity to put a certain time to the test after which the player kicks out of the car Why is it necessary well there is a case you put the car for sale and walked away from it or are in the afk not to constantly open or close it or someone could not steal it was possible to issue a certain time for the test
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- 1 reply
- 569 views
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Hello, In the Past months i noticed that most of the squad members spawn/play as Crims, and join activities like SR/HR/VIP/JB and Pbr as Crim.. This made the Cop's side Die and made the 2 side of Police and Crim Unbalanced. Also some Crim just join the game just to enjoy the chase from the cops and have fun. As far as i know that every organisation should follow it role and don't break.. i know that some players get bored and want to switch side that's why i would suggest this: Official squad members can spawn as Crim only when there are 10 cops (non official and official) on and already using their official spawn. Official gang members can spawn…
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- 1 reply
- 786 views
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Suggesting the Hunter to have more or less a amount of health similar if not same to the one armored vehicles have (SWAT Tanks, Enforcers, Securicars, etc) armor amount (extra health) should be chosen by devs The Hunter is based on the Apache, and as a attack vehicle it's designed to be armored. This suggestion should benefit DE, and CLO, please I'd like to see especially DE/CLO members voting.
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- 1 reply
- 666 views
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Ever since the explosions fix at storerobberies a lot of players use the "kamikaze" way to reach it, simply by crashing a plane inside the marker, often launching everyone in the air (thus deathmatching), damaging vehicles and so on. Police side also benefits a lot from this by knocking down everyone + the donation planes have icons allowing to do this nonstop. This is incredibly frustrating and unrealistic and should not be the way the sides are balanced. You can see what happens during an average storerobbery in the video below: My suggestion would be either making the planes explode, dealing damage to everyone inside the marker (deathmatching) or simply …
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- 13 replies
- 1.4k views
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Examples: Maverick: should reach 190 Shamal: 350 Hydra: 450, and put a mode to reset to original speed for DF purposes Hunter: 280
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- 0 replies
- 559 views
- 1 follower
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Hello again everyone, there is a suggestion to add a new role or redo the old role of "Locomotive Drive" instead of distribution of passengers on the distribution of raw materials / supplies, etc. Since this is the role of few who play and who needs to pick up passengers when you have SuperGT or Shamalwhen you can do distribution of raw materials / supplies Fees will also depend on what you will carry food, materials, etc, well, let's say from 30k-60k. Also do not forget to increase speed otherwise you will go off the rails and lose some of your money I also have suggestions for the delivery of materials on planes for pilots with a good job "Locomotive …
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- 0 replies
- 574 views
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Hello dear developers and citizens of San Andreas. I was driving around with my Super GT and suddenly noticed that I was in need of money so I decided to sell my Super GT. There are two ways on the server to sell your vehicle, the first one is by selling it to the carshop and getting a refund of 50% (if I am right) and the other way is by selling it to another player for the price you wish. So I asked myself why there is not any second-hand vehicle garage (like in FiveM) where you can place your vehicle and keep it there 24/7 untill someone decides to buy it. I mean that is an easier way to sell your vehicle and people might visit the garage if they need a car for a cheap…
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- 17 replies
- 2.1k views
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My suggestion is self-explanatory, it's about making the captain spawn alive again, unfortunately, it doesn't work anymore it stopped working after some years or months after I first joined the game, and I'm glad to have experienced it before it died. I don't know why it stopped working, whether if the coding (functions, and API) used was deprecated, or if it was intentionally deleted, anyways it was an great job, and I suggest it be back.
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- 10 replies
- 1.2k views
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^[A new turf system!] Hello all, I have been thinking about a turf system and would now like to share it with you. There have been many suggestions for improvement in the past, but somehow it never came to an agreement and therefore it never changed. Let's try this. ^[Current turf system] At the moment, the system works like this: 1 person in the zone = the zone is triggered 2 people in the zone = 1 point every 6 seconds 3 persons in the zone = 2 points every 6 seconds 4 persons in the zone, 1 opponent in the zone = 2 points every 6 seconds ^[This goes on and on....] The first to enter the zone can spray and win 45 points. The defenders can spray and regain 45 poin…
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- 3 replies
- 957 views
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