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SAES:RPG

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Featured Replies

  • Author

Sorry if it was asked many times, haven't played for a long time and I'm a bit out of touch.


FiveM is a powerful modification, however it relies heavily on GTA Online functions, including: synced pedestrians/vehicles, limited player count in servers (32 // 64 with OneSync, which is nowhere near stable). On the other hand RageMP allows a limitless number of players, but NPCs will not appear - RageMP is pretty much comparable to MTA:SA.


ragemp is not delivering on their promises and updates,this is what i read


@James You wouldn't want that on RageMP as you can have a server with a 1000 player capacity. On FiveM you can only have 32, so the server would seem incredibly dead without NPCs; that's why many people have it on anyway.


@Howlze FiveM if you donate 50 euro every month you can have 64 until 128 slots max. RIP-OFF,


The only thing FiveM is better than RageMP is sync and thats for it, and RageMp has promises to fix it in 2020 and by far you can see it.


  • Author

@Brophy said in Is there a SAESRPG server on GTA V FiveM or whatever the server is called?:



Not at the moment, however we wouldn't use FiveM



I take it this means it's actually not in ''plain sight''.


@Howlze said in Is there a SAESRPG server on GTA V FiveM or whatever the server is called?:



FiveM is a powerful modification, however it relies heavily on GTA Online functions, including: synced pedestrians/vehicles, limited player count in servers (32 // 64 with OneSync, which is nowhere near stable). On the other hand RageMP allows a limitless number of players, but NPCs will not appear - RageMP is pretty much comparable to MTA:SA.



Why does FiveM rely on online functions while other mods don't? Could it be that rockstar is behind this??


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