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*Re-post from http://archive.saesrpg.uk/news/articles/saesrpg-pubg-mta-server/


We'rehappy to present you with the results of our pre-alpha project which has been on and off last week:


SAES:PUBG! We have decided to launch a new MTA server besides RvB, running the popular Battle Royale/PUBG gamemode genre. As of right now, the gamemode has exited pre-alpha stage and the server has opened up to the public.


server details;


SAES:PUBG - Battlegrounds / Battle Royale | saesrpg.uk


mtasa://151.80.207.96:7999


Let me give you some first impressions of PUBG MTA (screenshots of SAES:PUBG):


Looting system


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Gameplay:


alt text


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I assume most of you will be known with the PUBG concept, it's a trend which found its way from the original game to MTA, hoping to recreate it exactly.


The game centers on being the last man standing after being dropped by plane into a widespread county, having to constantly move as the zone closes in on you. Loot (weapons and items) to combat other playerscan be found anywhere, and vehicles will be spawned on the streets. The zone will get smaller and smaller, staying outside of the zone as it compresses will shrink your HP and eventually kill you, which forces all players to retreat into the same zones, in turn making it more likely to come across eachother. So it's really natural selection, playing style and tactical decisions are smarter than "engage, engage engage!", in the end it's about survival.


Short instructions for item/loot interaction:




  • Press TAB when you're standing near (on) loot, which will appear like a single or multiple packages on the ground.




  • Rightclick common items to move then to your inventory. Weapons should be dragged into the greater weapon slots to the right on your inventory (make sure to) which you can recognize as they light up when you lift the item.




Items, like bulletproof vests (armor), helmets and backpacks, will only work if you equip them correctly, which means moving them to the right item or weapon slot, instead of general inventory.


These "short instructions" will soon be replaced by a topic containing full guides and gameplay instruction for those who can't figure everything out instantly.


The SAES:PUBG server can handle infinite amount of games at the same time, which means you can wait until enough pending players joined the lobby you're in, which makes your lobby "Lobby 1" and the game will then start. You're not in the same world as other matches running at the same time.


Please note that while the gamemode exited pre-alpha stage and most bugs have been weeded out recently, it's still beta. Any bugs that you will inevitably find, can be reported on our bugtracker or directly to the SAES discord channel #pubg-betatest, thanks.


Additional features will be added later on, we're planning on implementing squad (team) matches, a lobby-and team restricted chatbox, voice chat, loot drops, character and rewards system and stats saving.


Well, can we suggest stuff? (besides of fixing the damn bugs :) )


Anyhow, add buzz sound to the blue wall, when this gets close to you. And a couple of vehicle mods wouldn't be that bad.


I like the server. it would be good if you edit the blue storm's damage ( It damages a lot ) and add the duos and squads modes and add the heaven airdrop


I played there yesterday, it can be a good thing, but not sure tho...Some players there were assholes :D


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