Everything posted by Tut
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Schwaring's Shader Request
On its way as shiroi36_1
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Evans's Shader Request
On its way as as1414140_3
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Schwaring's Shader Request
Please submit with image dimensions 512x512 and double check that it looks fine
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Evans's Shader Request
Please submit with image dimensions 512x512 and double check that it looks fine
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Rieeria's Shader Requests
On their way as rieeria_1 and rieeria_2. For future uploads please keep image dimensions as 512x512 without alpha channel
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blizzard's shader request
On its way as dopeblizz_1
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blizzard's shader request
Please upload with image dimensions 512x512 and see if it looks good enough still
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Chasin's Shaders Request
On their way as decrypter1_6, decrypter1_7
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alone's shader request
On its way as alone1_2
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reket's shader request
On its way as mikupro_2
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Stou shader request
On its way as naderea_1. Please note that for wrap uploads we only accept 256x or 512x, I have fixed the image dimensions for you
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Zarc Shader Request
On its way as zarc_1
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reket's shader request
Uploads should be 512x512 or 256x256 (despite the template currently being 1024x1024)
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Zarc Shader Request
If you ask a stranger they'd think it's a pizza delivery not a squad - unless you have a squad spawn named 'Carabinieri' you'll have to pick a different name to go on the wrap
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Zarc Shader Request
It's a rule - https://saesrpg.uk/forums/topic/8309-about-donation-wraps/
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Zarc Shader Request
@Zarc text on emergency vehicle wraps should be English only
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[HANDLING] Watch the road! P.I.T maneuver Suggestion
Doesn't look like anyone's figured this one out so let's end it here
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Predator's Shader Request
On its way as hamapro_1
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[HANDLING] Watch the road! P.I.T maneuver Suggestion
How?
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[HANDLING] Watch the road! P.I.T maneuver Suggestion
There's one issue that makes PIT maneuver unreliable even with reworked handlings : player synch, and this server isn't alone in having to deal with this issue. A few years ago we increased Crown Vic's weight in line with that of a larger van to more easily allow PIT manuevers, but for balancing reasons we didn't apply it to the rest of the police vehicles. I think this is a bit of a trivial issue as usually you would play with squads so I don't know if anything really needs changing here, but an easier solution (not saying it's balanced) would be allowing cops to use small firearms from driver's side
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shader request
Added as cipcii_1
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Rondaw's custom car wrap
On its way as league1_11
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Fandi custom wrap
Live @Fandi
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better police lights[SOLVED]
One suggestion should be enough, if you have any more to add please edit/comment on the original suggestion
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[FEATURE] LOD trees[FEEDBACK REQUIRED]
LOD does not improve performance in all cases as you would still need to display a second object on screen rather than zero. It's great if you have to display an object in the distance and don't want to load high detail that far away. For us I think the main reason we would want this is if there are tall trees that aircraft crash with, or players who drive high rates of speeds and aren't able to react in time to trees that load in areas where you would drive to reach SR's and race checkpoints. I'll see with the dev team